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Consulting · Digital agency · Mumbai and Bangalore

From 15 people per leader to as many as 90.

A team leader can only manage what they can measure. In a creative agency, nobody could measure anything — because there was no way to compare a designer making videos with one making print.
Client SoCheers Infotech (opens in a new tab)Engaged From October 2019Scope Skill parity, internal billing, profitability mapping
Team size a leader manages15up to 90Against an earlier average of about 15. Managed profitably rather than merely reported to.
New joiner payback90 daysMost team members reach profitability within their first 90 days, measured against internal billing.
Profitability now visible at3 levelsTeam, cluster and client. Previously it could only be seen company-wide.
01

The short version

SoCheers wanted its team leaders to run bigger teams without losing money doing it. The obstacle was that nobody could tell what a team was worth. Profitability was understood at company level and nowhere below it, and team leaders had no idea what they contributed to billing — partly because in a creative agency there is no obvious way to compare the output of two people doing different kinds of work. We built the common unit, priced it, automated the collection, and pushed profitability down to team, cluster and client level. Team sizes went from an average of around15to as many as90.

02

Nobody knew what they were worth

Talking to the team leaders produced a consistent answer, and it was not defensiveness. They genuinely did not know what their team contributed to billing. Services were sold bundled, so there was no way to attribute revenue back to the people who did the work. Management looked at profitability at company level because that was the only level at which it existed.

Which meant a team leader was being asked to run a team efficiently while being denied any information about whether they were. Every judgement about capacity, hiring, workload and who was carrying whom was being made on impression.

A manager with no unit economics is not managing. They are supervising, and supervision does not scale — which is precisely why the team sizes were stuck at fifteen.

03

How do you compare a video designer to a print designer?

This is the question that makes creative businesses hard to measure, and most agencies answer it by not trying.

Two designers sit at the same level on the same team. One works on statics and print. The other works on video. Their outputs take different amounts of time, require different skills and are worth different amounts to a client. Count deliverables and the print designer looks like a hero. Count hours and neither of them is comparable to anybody. Count nothing and you are back to impression.

Until two different kinds of work can be expressed in one unit, a creative business cannot measure efficiency, cannot compare people fairly, cannot price its own capacity and cannot tell a team leader how big a team they can handle.

So we built parity at skill level — mapping the outcomes of the various skills a service requires, so that different kinds of work at the same level could be placed on one scale. Then we set internal billing rates for each service based on the value of that service, standardised across clients and teams.

That second step is what turns a measurement into economics. A common unit tells you who produced more. A common unit with a price tells you what a team is worth, what a client is worth, and whether a new joiner has started paying for themselves.

04

The chain

Each step here only works because the one before it exists. It is worth reading in order.

Skill parityOutcomes of different skills within a service mapped onto one comparable scale.
Internal billing ratesEach service priced by its value, standardised across every client and team.
CollectionA process to capture what each team member actually produced.
Automated comparisonEfficiency compared at cluster and team level from the collected data, without anyone assembling it.
Team profitabilityInternal billing set against team cost, giving profit by cluster and by team.
Client profitabilityInternal billing mapped to client billing — profit by client, and scope planned against scope actually delivered.

Step six is where an agency usually finds money it did not know it was losing. Comparing the scope of work planned against what was actually delivered exposes the extra rounds, the additional assets and the small favours that never made it onto an invoice. Most agencies suspect this is happening. Very few can put a number on it per client.

05

What it produced

 BeforeAfter
Team size per leader~15 avgup to 90
Profitability visible atcompany onlyteam, cluster, client
New joiner paybacknot measurablemost within 90 days
Scope planned vs deliverednot trackedcompared per client

How to read this

The 15 is an average and the 90 is a maximum. They are not like-for-like, and we have shown them as the client stated them rather than converting one into the other. The honest reading is that the ceiling on what a leader could manage moved a long way; the average across all leaders will sit below 90.

Profitability is measured against rates we helped set. Internal billing rates were part of the deliverable, so “profitable within 90 days” is measured on a scale we were involved in defining. That does not make it wrong — a business needs an internal transfer price and somebody has to set it — but a reader should know the measure and the method came from the same place.

“Most” is imprecise and it is the client’s word. We do not have the proportion of new joiners reaching profitability within 90 days, only that it is the majority.

We had no access to SoCheers’ financial statements. Everything above was produced by the systems built during the engagement and reported to us. We did not audit any of it.

This is one of two engagements. Debox also built SoCheers’ performance review platform over a similar period. That work is written up separately.

06

Constraints that shaped the work

Putting a number on creative output is contentious and it should be. Any parity system compresses judgement into a scale, and a scale can be gamed, resented or quietly ignored — particularly by good people who feel their work does not reduce to a unit. We built this at skill level rather than individual level and standardised rates by service value rather than by effort, both of which reduce the problem. Neither eliminates it, and a system like this needs an owner who will keep revisiting the scale as the work changes.

We also did not measure the thing the client cared most about at the start. The brief was scaling profitably, and the evidence we can show is span of control and visibility. Gross margin by team over time, or revenue per head against the pre-engagement baseline, would have said it properly. Both were computable from the system we built and neither was baselined before we started.

If you run a creative or professional services team

Ask your team leaders what their team billed last month. If they cannot answer, they are not managing a business unit — they are supervising a group of people, and that stops working at around fifteen of them.

The fix is unglamorous and it starts in an unexpected place: a common unit for output that different kinds of work can both be expressed in. Everything else — capacity, pricing, hiring, span of control, whether a client is actually worth having — is downstream of that one decision.

Measurement note. Scope and deliverables are from our own project records. Team sizes, new joiner payback and profitability visibility are figures reported to us by the client, produced by the systems built during this engagement, and were not independently audited by us. Internal billing rates used in those calculations were defined as part of the engagement.